Game Setup
Time on first attempt: 6:30
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This is another linear game. Unlike the last one, there’s almost nothing you can figure out in advance. Instead, the questions will give you new constraints which reduce the options and let you pick answers. That makes this a “rules based game”.
That said, I did draw split scenarios for the first rule. It led to no deductions, but this kind of setup still helps me visualize how the variables can be placed in each scenario:
The next two rules are quite standard. The wall must be right ahead of the zipline, and the rope bridge can’t be beside the vaulting apparatus. Here’s how you draw them:
I’ve also draw T as random. You can use a circle to symbolize this.
The only real restriction is that you can’t end up with a situation where there are two sets of two open spaces, and you have RV and WZ left to place.
That’s because WZ must be together, and RV can’t go together. If you fill one of the spaces with WZ, the only place for RV is togheter, which is illegal.
I’ve noticed this type of situation as a constraint on at least two recent linear games. I’ll mark this pattern with X’s whenever it shows up, like this:
E.g. in either diagram, we need to place WZ (together) and RV apart. There’s no way to do that.
MainDiagram
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Rob says
Just noticed a quick typo – I think you mentioned “WV” must go together when I believe “WZ” must go together (as opposed to “RV” and “VR”, which cannot go together).
FounderGraeme Blake says
Fixed it, thanks!
MemberGuest says
I’n struggling to understand how you derived so quickly, and exactly from what, that WV must always be together. Can you add that to your explanation for this question, please?