Game Setup
This is a linear game. The standard diagram of seven spaces looks like this:
This game has one of my favorite types of rules: those which tell us that something can only be one of two ways.
The first rule is that F is either on day 3 or day 5. Whenever you see this, make two separate scenarios. It usually pays off, as it does in this game:
I’ve also added the second rule onto these diagrams( L doesn’t go in 4 or 6). I’m going to draw the last rule next. H comes before G:
Next rules: If K is in 4 then L is in 5.
If J is in 1 then H is in 2. That means G is in 3. M is the variable with no rules.
It’s very important to combine your rules to make deductions. For example: if K is in 4 then L goes in 5. That means F has to go in 3, not 5.
So on our diagram where F is in 5, we can write that K is not in 4. If K were in 4, F would not be in 5.
Likewise, if J is in 1 then H is in 2 and G is 3. So F can’t be in 3. In our diagram where F is in 3 we can write that J is not in 1.
These will come in handy on future questions. They remind us of our deductions, and prevent us from making mistakes. I can’t count how many times I’ve seen people make a deduction, not write it down, then forget it.
You could also draw the diagrams for the rules for what happens if K is in 4. I didn’t find it very useful here so I didn’t draw it, but it’s not harmful either. So feel free to do so if it helps you understand the rule.
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